So today I delved into Mudbox's abilities to paint on the HQ mesh for my model... In particular I was able to make several layers of paint for my cuirass and combine them into a single image map. From there, I brought it into Maya and applied it to the Shader that had the normal map. I feel that it emphasizes the musculature of the breastplate far more than just having the normal map.
Here is my process:
No comments:
Post a Comment