Thursday, April 7, 2011

Intro to Production Pipeline - WIP

So today I delved into Mudbox's abilities to paint on the HQ mesh for my model... In particular I was able to make several layers of paint for my cuirass and combine them into a single image map. From there, I brought it into Maya and applied it to the Shader that had the normal map. I feel that it emphasizes the musculature of the breastplate far more than just having the normal map.

Here is my process:



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