Monday, April 25, 2011

IPP - WIP of Helm

So to begin my modeling for the medieval helm, I first had to accumulate several concept pictures that I could use as reference.



So I made a very primitive model and UV mapped it, making it ready for Mudbox sculpting.


And after some work in Mudbox, I was able to get a general idea of what I'm leaning towards.


Though I made relatively good progress with the sculpting, I'm not getting the outcome that I want with the 'cross-shaped' guard on the front of the helm. With this in mind, I may recreate the t-shaped geometry in the model in Maya and give it another shot in Mudbox

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