So to begin my modeling for the medieval helm, I first had to accumulate several concept pictures that I could use as reference.
So I made a very primitive model and UV mapped it, making it ready for Mudbox sculpting.
And after some work in Mudbox, I was able to get a general idea of what I'm leaning towards.
Though I made relatively good progress with the sculpting, I'm not getting the outcome that I want with the 'cross-shaped' guard on the front of the helm. With this in mind, I may recreate the t-shaped geometry in the model in Maya and give it another shot in Mudbox
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